Sr. UX Designer
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Copy of AR Mobile App Design

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  • Team: Kayla Fathi, Margaret Hanken, Peter Kim

  • My Role: Research Lead, User Experience Designer

  • Duration: 2 weeks

  • Tools Used: Sketch,  Marvel, Trello, Adobe XD

Lensabl is a business specializing in providing prescription lenses. My team was tasked with creating a mobile app that featured an Augmented Reality eye exam for them. 

 

The Challenge

Lensabl wants to create a way for customers to accurately measure their eyesight at home for modern, busy people. 

 
 

The Solution

Allow users to complete eye sight exams from the comfort of the environment of their choice — done by designing a mobile app that utilizes Augmented Reality (AR) technology to get accurate eye exam results. 


The Research

Conducting research was an iterative process through out this project. As the Research Lead, I gathered our insights into possible design implementations, led usability testing of each stage of prototype, and conducted secondary research into the best practices of utilizing augmented reality in the medical realm and in apps.

Interviews

Interviews played a major role in our process. Our interviews ranged from discussing individuals’ current method of eye care with them and their pain points in that realm, to evaluative interviews focused on augmented reality. It was particularly enlightening to speak to eye care professionals. 

 
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“Dragging each macaron into the box is a complete waste of time.”

 

“...so frustrating.”

 

“This site looks shady.”

 
 

Surveys

We utilized surveys to get a better feel for the demographic makeup of potential users, as well as to gain an understanding of people’s familiarity and comfort with augmented reality. We had 36 responses.

  • A key insight: our results showed a wide variation in confidence with AR. This variety was considered in our implementation of optional guidance videos and additional imagery.

How Confident are you with using AR?

1 being not confident at all and 5 being very confident

Affinity Mapping

We collaboratively arrived at research questions and synthesized what we learned in our 7 interviews by affinity mapping as a team. During our research synthesis we identified two major blockers users had with the idea of an AR app to be used for an eye exam: trust and accuracy. 

 
 
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User Persona

 
 
  • We synthesized what we learned into our user persona.

  • Meet Drew. Drew’s goals and pain points guided our design decisions to ensure that we were consistently targeting the needs of the end user.

 
 
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Taking a Step Back

I dove into scientific articles to better understand how Augmented Reality can best serve our purpose.

  • It was vital for our team to make informed choices in our use of AR technology and find ways to make it accessible to the average user.

  • What was particularly interesting was learning that eye exams have been done the same way for fifty years. This highlighted the need for a better, quicker, and easier examination for both doctors and patients—which lays the foundation for implementing AR.

 
 
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Competitive & Comparative Analysis

We analyzed how existing apps have tried to conduct eye exams.

  • We saw trends in using a chat bot, using parts of the phone’s hardware, and those who we consider our top competitors have a distance detection system.

  • None of the existing apps use augmented reality in any form. This is when we really knew that what we were doing was groundbreaking in the realm of eye care.

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Redefining the Problem

A key insight that led to the redefinition of our problem at hand was discovered through speaking to an optician.

  • When patients go to the optometrists for an eye exam, they also receive a pupillary distance measurement, that is the measurements between and around their eyes.

  • So to be able to fully discard the need to make the trek to the doctor’s office, we not only need to provide an eye sight exam, we would need to be able to address measurements as well.

 
 
 

The Design Ideation

From Web to Mobile

We conducted open and closed card sorting to inform our choices in the information hierarchy of our new app from the existing site. This process can best be highlighted with the two site maps. Swipe to see the original.

 
 

Feature Prioritization

By considering the product/market fit, pinpointing the problems, and identifying our goals, we were able to prioritize features for our app design using MoSCoW methodology.

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Design Studio

We spent a day conducting a design studio where we communicated our ideas to each other as a team.

  • It was here that we agreed upon features like bottom navigation and the use of carousels through out the app.

  • We actually found this collaborative method so productive that we held mini design studios to agree on details such as wording and button placement throughout our design process.

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Wireframes

 
 

Low Fidelity

 
 

The product of our time in the initial design studio was the first iteration of our paper prototype. We made our paper wireframes interactive by using the Marvel app, and we tested on five users.

  • One of our users stated: “Just because something is read doesn’t mean that it’s understood.” This proved to be a key moment for our design as it was something we kept coming back to.

What we did with what we learned from users:

  • Included visual icons through out the app.

  • Introduced the option to view an instructional video of the process.

  • Removed the global navigation from the exam portion.

 
 
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Medium Fidelity

The medium fidelity prototype was made with the intention of better communicating our designs and to gauge the users reaction to our information architecture.

What we did with what we learned from users:

  • Included the option to pay with insurance

  • Moved the checkout process to take place after the eye exam

  • Clarified terminology in buttons

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The Prototype

The insights gained through our research and usability testing have resulted in the latest form of our prototype—experience it for yourself.

 
 

Reflections

  • This project really reinforced the importance of teamwork for me. We shared late nights, long conversations, and a determination to create something we were proud of. 

  • I would like to further explore the potential positive impacts of augmented reality in apps, and how, in a broader scope, a concept such as a mobile eye sight exam could increase accessibility and provide help for people on a grander scale.